Slug Invasion and interview in 3D World Magazine!! Enjoy the reading!
Friday Animation Fun: Slug Invasion
Sunday, February 19, 2012
Wednesday, February 1, 2012
Slug Invasion
My bachelor film is now out for the public eyes to see! Have a good one!
Slug Invasion from The Animation Workshop on Vimeo.
Sunday, October 30, 2011
Sunday, October 23, 2011
Monday, April 11, 2011
Matchmoving at The Danish Film School
Me and my friend Casper Michelsen ( http://casper-michelsen.blogspot.com/ ) played around with some matchmoving at the danish film school. Just had some fun after work hours!
Matchmoving from Casper Michelsen on Vimeo.
Sunday, March 27, 2011
Slug invasion
Slug Invasion Blog
At the end of the second year I prepared one of my ideas for the bachelor film project for the third year. Initially I had some ideas that I worked on, but I ended up doing just one pitch completely different than the other ideas I worked on. I hurried to make some beatboards for my pitch, to visualize my story for the class and the panel. To my surprise, the 10 minute drawings made a good impact on the crowd, and laughter filled the room for every picture I switched to.
Here is the “one-sheet” where the idea should be presented with the story plot, synopsis, technical stuff and more drawings for the judges to read.


Here are the drawings I drew (in a way too short time period!) a couple of days before the pitch:


















Over the summer I worked on my idea and developed it a bit further. An actionmatic was made to set the mood of the whole idea and spice up my pitch. It was a great success and added a lot to my previous pitch.
The panel and the students liked my project, and are now in the making! I took the role as the Director of the project and am working with 5 CG artists (computer graphic artists) and 3 other animators to make my idea into a 5 minute film. Take a look at the ”Slug Invasion”
blog!
At the end of the second year I prepared one of my ideas for the bachelor film project for the third year. Initially I had some ideas that I worked on, but I ended up doing just one pitch completely different than the other ideas I worked on. I hurried to make some beatboards for my pitch, to visualize my story for the class and the panel. To my surprise, the 10 minute drawings made a good impact on the crowd, and laughter filled the room for every picture I switched to.
Here is the “one-sheet” where the idea should be presented with the story plot, synopsis, technical stuff and more drawings for the judges to read.
Here are the drawings I drew (in a way too short time period!) a couple of days before the pitch:
Over the summer I worked on my idea and developed it a bit further. An actionmatic was made to set the mood of the whole idea and spice up my pitch. It was a great success and added a lot to my previous pitch.
The panel and the students liked my project, and are now in the making! I took the role as the Director of the project and am working with 5 CG artists (computer graphic artists) and 3 other animators to make my idea into a 5 minute film. Take a look at the ”Slug Invasion”
blog!
Sunday, March 13, 2011
2010 January to June
Been a year since last update, and now it’s time to show you people out there what I’ve been doing all this time.
After the midway test I worked a lot on a bachelor project for the 07 year, “Last Fall”. I animated 9 scenes in total for the film. The project is now done and can be seen on the Animation Workshop site.
http://www.animwork.dk/en/bachelor_films_2011.asp
It’s recommended to watch the film first so you won’t get any spoilers. My shots are shown on the following link:
While doing animation for the bachelor project, I did only a few assignments we were given. One of the projects was the quadruped project. Animators and CG’s worked together to make a four-legged creature, and we were responsible for rig testing and animating.
Here is a dialogue scene. Voice taken from Warcraft 3.
March 2010, I was a part of “The Danish Academy for Digital Interactive Entertainment” (DADIU – in Danish) game project for a month. Here students from all over Denmark gathered to make small indie games. Directors, projectmanagers, animators, computer graphic artists, designers, programmers, sound designers, game mechanics and level designers gathered into 6 groups to make games. I was in one of the smallest groups (10 people) and I was the only animator in that group. I started out doing concept art after the directions from the director, Troels Cederholm. I continued to help out the CGartist (Blake Overgaard) modeling simple pieces for the levels and UV’mapped and textured some. Rigs were tested, animations were made and added into our game enging, Unity.
It was a great project to work on, and the people were very nice and did all they could to get the best result. And result we got! The game entered PAX10 (Penny Arcade Expo 2010) in September.
http://www.planeweaver.com/
And of course the 5 days exam:
After the midway test I worked a lot on a bachelor project for the 07 year, “Last Fall”. I animated 9 scenes in total for the film. The project is now done and can be seen on the Animation Workshop site.
http://www.animwork.dk/en/bachelor_films_2011.asp
It’s recommended to watch the film first so you won’t get any spoilers. My shots are shown on the following link:
While doing animation for the bachelor project, I did only a few assignments we were given. One of the projects was the quadruped project. Animators and CG’s worked together to make a four-legged creature, and we were responsible for rig testing and animating.
Here is a dialogue scene. Voice taken from Warcraft 3.
March 2010, I was a part of “The Danish Academy for Digital Interactive Entertainment” (DADIU – in Danish) game project for a month. Here students from all over Denmark gathered to make small indie games. Directors, projectmanagers, animators, computer graphic artists, designers, programmers, sound designers, game mechanics and level designers gathered into 6 groups to make games. I was in one of the smallest groups (10 people) and I was the only animator in that group. I started out doing concept art after the directions from the director, Troels Cederholm. I continued to help out the CGartist (Blake Overgaard) modeling simple pieces for the levels and UV’mapped and textured some. Rigs were tested, animations were made and added into our game enging, Unity.
It was a great project to work on, and the people were very nice and did all they could to get the best result. And result we got! The game entered PAX10 (Penny Arcade Expo 2010) in September.
http://www.planeweaver.com/
And of course the 5 days exam:
Friday, January 8, 2010
Midwaytest
Well... here it is, the midwaytest! A new rig for you guys to watch. It has a few advatages from the other rigs we have tried, but also negative things. I like Hogan better, but maby it will change if I try out this a little bit more.
Enjoy!
Enjoy!
Thursday, January 7, 2010
Photoshop drawing.
Saturday, December 12, 2009
Action scene
Two weeks assignment. Got lots of inspiration from parkour / action scenes / chase scenes / acrobatics / computer game videos.
The last part is unfinished, because that was not a part of the assignment. I focused more on the actual "action" instead of the acting. so thats why the poor quality animation.
The last part is unfinished, because that was not a part of the assignment. I focused more on the actual "action" instead of the acting. so thats why the poor quality animation.
Saturday, November 21, 2009
Monday, October 26, 2009
First year animation
Alright, since people have been asking about this so much, here is some of my animation from the first year at The Animation Workshop. No music or anything fancy, just plain and simple animation (+ some drawings)
EDIT: Horrible quality on the video for some reason, I will try to fix this when I have som spare time.
EDIT: Horrible quality on the video for some reason, I will try to fix this when I have som spare time.
Saturday, October 17, 2009
Monday, October 12, 2009
Just to get things started
Starting with a blank page
Starting up with a blog is just like drawing.. having a blank piece of paper, and you have no clue what to draw on it. So I will just write some randoms stuff here, and things will emerge sooner or later.
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